Wrapping Up
It is hard for me to believe that our short is almost finished and that I will be graduating in a few weeks. Since all of the rigging is...
It is hard for me to believe that our short is almost finished and that I will be graduating in a few weeks. Since all of the rigging is...
I finally finished all of the character rigs over spring break. I am now animating full time so that I will be able to have all of my...
The last few weeks have been quite busy for me. Whenever I was not working on our short I was preparing for my midterms. Over the last...
For the past 2 weeks I have been working on the Elephant Rig for our short. I am not gonna lie this has been my least favorite rig to...
Over the past few weeks, I have started to work on some of the side characters in our short. I have completed rigging our bunny...
Overview: During the break, I did not do too much for our project. I figured that it would be good to give myself a break and relax for a...
I've recently started messing around with Unreal and learning how the program works. The reason I started learning Unreal is because we...
I've slowly started to learn how NGskintools works. It is a really great addon for Maya that Improves the native weight painting tools in...
Problem: The eyelids have vertices that are influenced by multiple blendshapes. This will cause the vertices to overlap when multiple...
When you are creating the joints for Melody's hair and tongue they must be set up correctly. Be sure to parent the hair joint chain to...
When you are making your blendshapes be sure to always copy from the original gemoetry for each shape. Even when you are dividing them...
(watch last 4 min of video)(ignore stuff said by Tim) When you are making a rig it is important to reference the geometry and not import...
Over the past few weeks I have been working on some of the rigs for our short. I have been working closly with another student named...
I have started creating my first character rig. I decided that instead of using Advanced Skeleton it would be fun to make my own rig....
Our group wants the film to have a Ghibli look to it. So I started doing some texture work in Substance Painter. I also messed with the...
This week was really heavy on look development. My team realized that we needed to start making decisions. Earlier this week I came up...
We have been developing the story for the past week. We did have some significant changes in our story and we like the direction it is...
At the moment our group seems to be heading towards a very cartoony style in order to make things a bit more simple and consistent. Over...
I realized that since our main character is an anthropomorphic cat Advanced Skeleton may not be an option when it comes to rigging. And...
The time has come! I can not believe that it has almost been 3 entire years at the DAC. I am super excited to get started on the senior...